Speech Technology Magazine SpeechTEK Conference
 

Speech Technology Helps You Blow Crap Up

STM Blog @ 3:09 pm

I used to spend half a day futzing around Apple’s movie trailer site. I’d spend the other half at Gametrailers.com, because I really can’t consider myself a productive individual unless I’m watching video game trailers until the cock’s crow.

Tom Clancy’s EndWar looks pretty cool, and is of particular relevance if you’re interested in speech recognition.

That’s because this real time strategy game (in which you mobilize entire armies) is controlled almost entirely by voice.


Voice controls in video games isn’t actually a new concept. Senior Editor Leonard E. Klie wrote a December 2006 news story about voice control in video games. However, up until EndWar, the inclusion of voice controls has been mostly incidental, a neat little gimmick that’s fun to dicker with for five minutes until it becomes completely annoying.

EndWar, which will be released in Fall 2008, relies almost solely on voice commands powered by Fonix’s technology.

Check out the screenshot:


You can see how the gameplay assists the user in issuing voice commands. It establishes definite constraints on acceptable commands. Also, to add authenticity and optimize speech rec, the game voice controls use actual military commands, which were themselves designed to be highly distinct when uttered over the radio.That’s a good thing because speech rec in a video game needs to be perfect. If it blows, gamers get vicious.Anyway, it’ll be curious to see how gamers respond to EndWar. I’ve neither played nor seen a demo of the game, but based on the testimony of those who have, the voice controls are “perfect.”Also, people no longer worry they look like idiots when they’re ostensibly talking to themselves (thank you, Bluetooth!).The Nintendo Wii’s human interface also introduced very successfully a new form of video game control. Though Jeff Bakalar, an editor at CNET, made an interesting observation: “(The Wii) is a much more natural transition.”

The example I give for that is whenever I watched one of my friends play a racing game before there were motion controls, they were leaning anyway. They were leaning back and forth with the controller. So to transition to something like that we’re you’re moving your hands to control is a lot easier than for someone to just bust out a command through a mic.

Anyway, check out March’s upcoming Vertical Market for a more in-depth look.

No Comments »

No comments yet.

RSS feed for comments on this post. TrackBack URL

Leave a comment

Previous Posts
Keyword Tags
Archives
© 2008 Speech Technology Media, a division of Information Today, Inc. About/Contacts | PRIVACY POLICY